Game Developer’s Conference (GDC) is the world’s largest and longest-running gaming professionals industry event. The conference contains 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. GDC 2013 begins March 25th and lasts March 29th.
This year, Far Cry 3 will featured in a panel session, focusing on the method acting and interactive storytelling. The summary can be found below. We would like to ask, is there any elements or details of this session that you would be interested in getting more information about? How about any questions that you would like answered? Let us know in the comments: we will be attending this session, and can help gather the answers you seek!
Method Acting and Interactive Storytelling in Far Cry 3
From kids playing to actors on the stage and screen, performance has been an essential part of storytelling for centuries. But until now, entertainment has largely focused on telling stories to an audience who sits around the fire and watches. Video games allow players to become performers, to take on the personae of larger than life characters. Tricks have been developed by directors to support this transformation in actors, enticing them to embrace the meaning of a work. Jeffrey will explore method acting techniques, how they apply to games, and how Far Cry 3 directs the meaning of the game. Lead writer Jeffrey Yohalem will illustrate techniques drawn from his work on Far Cry 3, which enable players to inhabit a role and become active participants within a meaningful story.