Type 63 Mortar
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| Type 63 Mortar | |
| Damage | High |
| Maximum Ammunition | ? + ? rounds |
| Prices | |
| Price | 20 |
| Reliability upgrade | 5 |
| Accuracy upgrade | 5 |
| Ammunition upgrade | 15 |
The Type 63 Mortar is available after completing the second convoy mission in Act 2 and can be purchased for 20 diamonds. Enemies wield this weapon in Act 2.
Background
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The Type 63 Mortar is a 60mm mortar made in China. It is basically an updated version of the older Type 31 mortar. It is smaller and lighter than the Type 31. It is used to provide close-in support of ground troops.
Characteristics
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Although the Type 63 Mortar has a minimum range, it can be used at long range to great effect. It can be used to deliver artillery fire on an enemy position, either softening them up or getting them to scurry around. The mortar fires both smoke and explosive rounds. You use the smoke rounds to adjust your shots for your explosive rounds, although the yellow smoke created by the mortar shells will alert enemies, causing them to scatter. You may, therefore, want to practice firing the explosive round only to hit the first time.
This weapon is meant to be a long-range, anti-personnel weapon, much like a sniper rifle. In fact, the mortar has been called "the explosive sniper", for its ability to deliver explosions over a long range. Its ammo will be equal (and upgraded in the same way) to any RPG. Due to its unique way of firing and explosion radius, the Mortar can be used very effectively to take out outposts or other heavily guarded areas from a distance — even if there are obstacles in the way. It does, however, take a bit of getting used to.
Notes
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- It was possible to exploit a glitch using the mortar. By aiming it towards a wall and turning 180 degrees, the player could go through walls into previously unreachable areas (i.e. inside weapon shops, faction HQs, etc. without using doors). The glitch has been patched.
- Compared to RPGs, the mortar appears to have a slightly larger explosion radius (probably to compensate for its difficulty to use accurately) and the impacting shell often starts fires. Also, when it comes to aiming, each notch on the leaf sight equates to about 80m in-game (aiming it higher will therefore make the shells hit closer). Due to a lack in any decent range-finding in Far Cry 2, you will probably want to practice judging distances and hitting targets with the mortar before actually investing in it and using it.
- The best way to measure ranges is to use the player's green arrow icon representation on the map. The length between the front and back (through the centre) appears to be approximately 80m. By trying to calculate how many of your green icons it would take to reach your intended target on your map (and with practice beforehand to get a feel for it), you should be able to use it to great effect. If you are playing the PC version, you may want to save before using it.
- Another glitch is when firing on a fishing boat with smoke shells, the boat will lift up. This can also happen to a boat you're on. A video demonstrating the glitch can be found here http://www.youtube.com/watch?v=l6r0CyZWksk.
| The Far Cry 2 Weapons | |
| Melee | Machete (Homemade Machete · Primitive Machete) |
|---|---|
| Secondary | Star .45 · Makarov · Silent Makarov 6P9 · Eagle .50 · MAC-10 · Uzi · M79 · IED · Flare Pistol · Craftsman Shotgun |
| Primary | G3KA4 · AK-47 (Golden) · FAL · AR-16 · MP5 · Homeland 37 · SPAS-12 · USAS-12 · Silenced Shotgun · M1903 · SVD Dragunov · AS50 · MGL-140 |
| Special | PKM · M249 · RPG-7 · Carl Gustav · Dart Rifle · LPO-50 Flamethrower · Type 63 Mortar · Crossbow |
| Mounted Guns | M2 .50 cal · M249 · Mk 19 |
| Grenades | M67 Grenade · Molotov |