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« Not how, why? What made them do it? You know what I think? I think they get sick of being guinea pigs you know? »

Fragment of one of randomly generated mercenary conversations, from the level "Rebellion"

Trigens are one of the two main enemy types in Far Cry alongside Mercenaries.

Trigens are beings that have been genetically altered by Krieger and his scientists using a mutagen designed to enhance the strength, speed, and endurance of primates, including humans. The experiments yielded good results in terms of strength and speed enhancement, but the mutation had a horrific side effect – all Trigens became severely deformed beasts, and their minds became possessed by an overwhelming primal urge to kill and feed.

History[]

Before Far Cry[]

Before creating the Trigens, Dr. Krieger was a researcher at the United States Department of Defense, where he allegedly worked on what is only referred to as "tests on humans". How it relates to the Trigen issue is not entirely clear, but this event was the reason why he was expelled from the Department, and became a private businessman, establishing Krieger Corp.[1]

Later in a public interview Krieger admitted that he had bought an island archipelago away from international trade routes, because it would be an ideal place for his research, on which - as he claimed - the future of humanity is depending on.[2]

Far Cry[]

« It's all part of Krieger's plan, Jack. He's cooked up a serum which enhances every organ and muscle in the recipient's body. So far he's only been using it on primates – at least as far as I know. »

Doyle in "Treehouse"

A little later, Krieger and his scientists created the serum; the first test subjects they used it on were primates, and soon enough, they began to exhibit superhuman strength,[3] only to mutate later on. As it turned out, Krieger's serum amazingly increased physical abilities, but at the cost of mutation of the user's appearance and a significant increase in their level of aggression, which made all Trigens very dangerous to work with.

They were at first kept in containment areas and cages in various installations throughout the islands, being studied on by Krieger's scientists, both inside laboratories and in vivariums which are equipped with tall fences blocking them from escaping and tree-mounted walkways to keep the Mercenaries safe, while all failed Trigen corpses were fed to sharks.[4]

Trigen board

Trigens can first be seen on pictures in one of the barracks in Training

Even before escaping, the Trigens were making many Mercenaries feel uneasy and afraid; many of the Mercenaries even had a feeling they were going to escape,[5] and some speculated that scientists also allegedly make meat out of Trigen corpses and were feeding them with it in cafeterias.[6]

Soon enough, the event that sparked the first escape of the Trigens happened – Jack's destruction of the communications center.[7] The scientists wanted the specimens to be kept alive, even if they were loose and killing personnel, much to the horror of the mercenary force.

Afterwards, the situation only got worse, as more and more Trigens began to escape, especially after Jack released many of them, previously kept in cages[8] leading to them having an all-out war with the Mercenaries.[9]

At this point the mercs began to kill Trigens to defend themselves – even using specialized anti-Trigen weaponry such as the Nerve Gas - but their efforts were in vain as the mutants soon overwhelmed the islands[10] and celebrated in victory.

Overall, the game implies that the whole process had three stages: Stage One during which the first, non-human Trigens were created; Stage Two during which the development of human Trigens began; and finally Stage Three. In Factory, Doyle mentions that during Stage Three Krieger got in such a hurry that he decided to take a lot of different live specimens, even going so far as creating Trigens out of zygotes.

After Far Cry[]

After Far Cry's action, all Trigens presumably died out and became extinct due to being unable to reproduce, as mutants and artificially created organisms tend to.

Types[]

There are overall five types of Trigens encountered in the game, of which two come from chimpanzees and gorillas, and three that are derived from humans. Trigens seem to have a simple hierarchy based on size. Bigger Trigens will give orders to smaller Trigens when searching for Jack.

Primates[]

Humans[]

Cut Trigens[]

Omega and Slug/Worm Trigens[]

« Congratulations, you have found one of the Omega-strain Trigens, Jack. That thing is a masterpiece of genetic engineering, it's the culmination of Krieger's research. The ultimate supersoldier! From the current data I processed...looks like he's turning him into some sort of mobile artillery. »

Doyle's unused sound file


Inside the game files are leftover files of Three unused mutants - MutantOmega and MutantWorm, one resembling a Fat Boy but much bigger (taller than Screwed Trigen) with two additional rocket launchers, and one looking like a giant snail and worm combined. They are both untextured and there are no existing models other than unused holograms.

Early sound files that indicate that the player would see an "Omega-strain Trigen" in Factory can be found in the "compound" folder, from compound specific F3 to compound specific F7. The Trigen is described as being in some sort of sleep.

Interestingly, MutantWorm has some form of leftover AI in the game - an entity called "Worm" can be placed in the Sandbox editor, but lacks any model. Once given a model, it will follow the player rapidly (to the point of glitching model's legs) but will not attack. Omega can be placed too, but once given a model, it has no AI reaction, bit like Mutant Screwed.

Also, a mod named "BRP: Beta Restoration Project", a mod to recreate the Far Cry Beta in the website Moddb, show the animations of Slug Trigen. and shows how the Omega Trigen looks like.

The Omega Trigens in combat they fire rockets and shotguns in the arms, also they shoot mini-rockets in the shoulders.

Charactermutomegahigh2

Omega Trigen

Cover, Rear and Scout Trigens[]

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Cover and Rear props in game files

Game's coding also has references to three other unused mutants - MutantCover, MutantRear and MutantScout. MutantCover and MutantRear posess textured models of their corpes in-game, with MutantCover greatly resembling the Fat Boy, albeit with slightly different design and a homing rocket launcher (according to in-game unused weapon coding called "CoverRL"), and MutantRear looking like a human with a prolonged neck.

It is possible that the MutantCover and the MutantScout were later turned into the Fat Boy and the Fast Trigen respectively, while MutantRear became the Stealth Trigen - this is hinted at by the fact that MutantRear is programmed to act like a Stealth trigen, while MutantScout is programmed to be a Fast Trigen, but both have unfinished programming.

The Rear Trigen art are found in "BRP: Beta Restoration Project" mod.

Charactermutrear3dsmax

The Rear Trigen

Screwed Trigen[]

Ind-glm08

Cover Trigen

One of the most known cut mutants, is the one labeled as "Screwed" or "Mutant Berzerker". Along with Omega, it is the biggest mutant, with a big blade on the right arm. It also has a big mouth on its face. It is heavily implied that it's the missing link between Stage One (primate) Trigens, and Stage Two (human) Trigens.

It is not cut completely, as it's seen in Bunker on a table and in the cutscene preceding Dam. In Bunker, a Lab Worker was performing a surgery on a Mutant Screwed but the operation was halted by Jack Carver.

Gen6

The infamous "Screwed" mutant

Mutant Screwed can be placed in the Sandbox editor, but has no animations. It's behavior consists of moving after player and glitching up while in melee range, dealing massive damage much like the small Trigens.

Other cut Trigens[]

Charactermutantaberr1render

"Flat-faced" Chimp Trigen

The game was also going to feature two more primate-based Trigens, including a baboon and another, "flat-faced" Chimp model of which can be seen as the hologram in Cooler and Volcano.

Trivia[]

  • Recently, a ModDb user discovered the site http://www.maristov.com/, which contains actual renders of Mutant Omega and Mutant Rear, and how they were supposed to look in-game.
  • Fat Boys seem to switch between two voices - one being lower in pitch and composed mostly of yells, damage and death sounds, and another one, much more growling, harsh and human-like, able to even form sentences. The second voice, still called Mutant Cover in game files has a full, almost unused voice set similar to that of the Mercenaries.
  • All human-like Trigens, excluding Krieger, seem to lack lips.
  • Despite appearing first time in Research, Trigens are actually foreshadowed as early as in Training in the Mercenary camp, appearing on some photos. Some mercenaries also vaguely talk about them, even speaking about a "huge rat" that seemed to be a "mutant".
  • Despite Trigens being fleshy-red in colour, according to Doyle in Dam, one of the first signs of turning into a Trigen is your skin turning green.
  • The Trigens bear some resemblance to several enemies from other popular video games of that time. The simian-type Trigens resemble the demons from Doom 3, the chimpanzee Trigens resemble the Fiends from the original Quake, the human-type Trigens resemble the Strogg race from the Quake series and the Fat Boys resemble a cross between the Cyberdemon from the original Doom games and the Tank from Quake 2.
  • The Far Cry's Sandbox Editor allows the designer to equip the Fast and Stealth Trigens as well as Fat Boys with other weapons than their regular ones. In addition, different soundpack and add helmets (although the Helmets aren't centered to sit correctly on them.)
    • Fat Boys can be equipped with CoverRL and Shotguns even machine gun (called WPN MG in the Database console). CoverRL will make the rocket follow the player until it hits the ground or another obstacle until it explodes.
  • There are voice packs for the cut Trigens, which they can be given to any Trigen in the Map Editor, simply by changing the voice pack.
    • The existing packs are as follows:
      • AB1 Which are the regular monkeys, but contains unused sounds which can be added in.
      • AB2 which one of the sounds are used for the Research introduction of the Monkey in the cave.
      • COVER which can be considered the mercy taunts, yells, and commands but in a deep mutant like voice, some of Fat Boys sounds are used from that pack, like the yells, pain and stomps.
      • FAST which can talk like Fat Boys, but in a bit higher pitch and was made into the current Mutant Fast sounds, however they lack speaking ability.
      • There’s also in the folder were the latters can be found, sounds of a pig that sounds bit mutated, possibly considered to be used on the various boars that can be found in the game.
  • Some Fat Boys seems to be failed experiments, should the designer in Map Editor place Mutant Big (Fat Boys' in-game Editor name) Archive 1, Mutant Big Archive 3 and Mutant Big Volcano, other Trigens will start attacking the three mentioned.
  • The Mod "BRP: Beta Restoration Project" which attempts to recreate a Far Cry's earlier version, possibly Alpha or Beta, shows what the cut Trigens look like.
  • The Cover Trigens can use a huge M249 Machine Gun and Rocket Launchers in their arms.
  • Omega Trigens's Rocket Launcher on shoulders is teleguide missles that can damage Jack's Health and Armor.
  • During in Far Cry beta, is revealed that Fast Trigens can use Akimbo P90s in same time.
  • There is a theory involved the Human-Trigens: this theory is from FCLAB Discord, that the human trigens are actually islanders, who become Trigens. Confirmed on BRP: Beta Restoration Project, the islanders are humans who possibly be killed by the Krieger's mercenaries and/or one of them becomes Trigens, like Jack says: "Looks like these bastards kill the islanders."

References[]

  1. Many sources, including several versions of the official game manual.
  2. See Carrier.
  3. See Fort.
  4. Mercenary conversations in Fort.
  5. Mercenary conversations in Treehouse and Rebellion.
  6. Mercenary conversations in Regulator.
  7. According to what Doyle says during the mission Treehouse.
  8. See Regulator.
  9. See Rebellion.
  10. See Dam.
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