Silent MP5
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The MP5SD is a suppressed sub-machine gun designed by H&K in the 1970s. It is still used by many police and special forces in the world, and has a possible successor in the MP7.
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Far Cry
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| Silent MP5 | |
| Damage | 11 |
| Magazine Size | 30 |
| Maximum Ammunition | 300 |
| Reload Time | 2.6 sec |
| Fire Mode | Automatic and semi-automatic |
| Ammunition | SMG |
| Used by | Scout, Cloaked Trigen, Commander |
The MP5SD is one of two sub-machine guns in Far Cry. It can be fired in semi-automatic or fully-automatic modes, but the spread of fire when firing fully automatically makes the mode useless in anything other than close range combat.
Compared to the other sub-machine gun, the P90, the MP5 fire rate is lower, has a smaller magazine, and is somewhat less accurate for sustained fire. Besides being suppressed, its strength is in its better zoomed accuracy in single shot mode, which works in its favour when used by a stealth player for precision headshots on an unsuspecting human victim. It takes only two precise headshots to drop an unaware and unhelmeted human mercenary, and the MP5 can easily deliver those shots within a fraction of a second in single shot mode as long as the player's aim is on target.
To the average FPS player, the MP5 appears to be a decent weapon when you are only facing Mercenaries at the start of the game. It allows you to take out enemies without giving away your position, which makes it much easier to take out groups of enemies that have superior weaponry. However, make sure to move soon after you kill your target so that enemies will not spot you.
On the other hand, skilled players able to utilize stealth effectively in Far Cry's outdoor maps will be able to apply the MP5 to its fullest potential in taking out human targets quickly and silently. A competent stealth player hidden in heavy forage can easily wipe out a squad of mercenaries without giving their position away or exposing themselves to danger, spending only a handful of rounds per mercenary through precision headshots.
Its low damage potential makes it relatively ineffective against Trigens, especially compared to the P90. In Trigen-dominated maps, stealth does not work as well as in human dominated maps, and thus the MP5 should be discarded in favour of the P90 for greater firepower.
Trivia
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- Judging by the trigger group (safe-semi-auto) and collapsible stock, the MP5SD in Far Cry is the MP5SD3 variant.
- Though in the game they share the same ammunition, in real-life the MP5 and P90 fire very different calibres, 9x19mm and 5.7x28mm, respectively.
| The Far Cry Weapons |
| Machete · Desert Eagle · M4 · Silent MP5 · P90 · Jackhammer · G36 · OICW · AW50 · M249 · Rocket Launcher · Mk 19 · Minigun · M2 · Mk 2 Grenade · Flashbang · Smoke Grenade |
Far Cry 2
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| Silent MP5 | |
| Damage | Medium |
| Magazine Size | 30 |
| Maximum Ammunition | 30+90 or 30+120 with assault webbing upgrade |
| Prices | |
| Price | 20 |
| Reliability upgrade | 5 |
| Accuracy upgrade | 5 |
| Ammunition upgrade | 10 |
In Far Cry 2, the Silent MP-5 is available after having finished the third convoy mission in Act 1 or after you start Act 2. As with the Far Cry variant, make sure to move around soon after you kill a target so that enemies will not spot you. The Silent MP-5 is classified as an assault rifle in the game, and will use assault rifle ammunition, although in the real world it is actually an SMG.
Even if you are not playing a stealth game, the MP5SD is still useful, mainly for taking out targets in a mission without alerting nearby enemies (such as assassinating the faction leader at the end of Act 1).
Characteristics
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The MP5 has average reliability. Feel free to take it for long trips, but expect it to be rusted up near the end of your trip. If you can, try to grab a fresh one at a Weapon Shop's armoury when planning for a long trip out as it runs out of ammunition very quickly. It is also recommended that you get the assault bandoleer upgrade as you will be expending several mags, due to its low power and firerate. You will definitely notice enemies sustaining many more hits to less-lethal areas from this weapon.
When planning to take out enemies silently, remember that enemies cry out loud when they are hit, even if you are using silent weapons. This may alert other enemies to your presence, even if your exact location is not disclosed. Therefore, it is best to aim for the head (which also gives you an instant kill).
Even in situations where enemies are alert to the player, the MP5's high rate of fire, almost non-existent recoil, complete lack of muzzle flash and good iron sights make the weapon highly effective.
Notes
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- Despite being chambered in the same round as the Uzi it does not share ammunition.
- The MP5SD is one of the few weapons not to be used by any of the enemies encountered.
| The Far Cry 2 Weapons | |
| Melee | Machete (Homemade Machete · Primitive Machete) |
|---|---|
| Secondary | Star .45 · Makarov · Silent Makarov 6P9 · Eagle .50 · MAC-10 · Uzi · M79 · IED · Flare Pistol · Craftsman Shotgun |
| Primary | G3KA4 · AK-47 (Golden) · FAL · AR-16 · MP5 · Homeland 37 · SPAS-12 · USAS-12 · Silenced Shotgun · M1903 · SVD Dragunov · AS50 · MGL-140 |
| Special | PKM · M249 · RPG-7 · Carl Gustav · Dart Rifle · LPO-50 Flamethrower · Type 63 Mortar · Crossbow |
| Mounted Guns | M2 .50 cal · M249 · Mk 19 |
| Grenades | M67 Grenade · Molotov |