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The SPAS-12 is a shotgun featured in Far Cry 2, Far Cry 3, Far Cry 4, and Far Cry 5

Far Cry 2Edit

The SPAS-12 appeared in Far Cry 2, as a primary weapon.

BackgroundEdit

The SPAS-12 is a pump-action or semi-automatic 12-gauge shotgun designed by Franchi. While  popular with law-enforcement or military forces, the SPAS-12 is more often found in movies. In Far Cry 2, the SPAS is on semi-automatic mode.

AvailabilityEdit

The SPAS can be purchased after completing the third convoy mission in Act 1, or at the beginning of Act 2. This shotgun starts to appear in enemies' hands near the second half of Act 1, and eventually becomes a very common weapon. When in the hands of enemies, this weapon can become a downright annoyance, as it is capable of killing the player extremely quickly. If you notice that the enemies are wielding the SPAS-12, it is a good idea to fall back and use a longer-ranged weapon to kill them from a distance.

CharacteristicsEdit

The SPAS-12 is a much better choice for fighting multiple targets at close range than the Homeland 37 due to its semi-automatic nature. A fully loaded SPAS can clear out a room full of enemies with ease. Whenever there is a chance, make sure to reload; despite its large capacity of 12 shells, these rounds can quickly disappear if not paying attention.

SPAS-12s have the lowest effective range of all the shotguns, due to very high pellet spread. Owning a handgun, machine pistol, or machine gun is necessary to offset the SPAS's lack of range.

Its reliability is average. While it will not rust up within a few shots, it is not a weapon that can be used for most of a mission without it getting extremely rusty. It can be hauled around for long trips before it fails, but you should try to grab a new one from an armoury if given the opportunity.

Multiplayer Edit

The Spas-12 is stronger than all the shotguns in-game, however it's poor range means that the player has to be within 5-8 feet in order to cause any damage to their enemy. It is the second most used shotgun in multiplayer. The most used shotgun is the 1887, due to its far superior range and acceptable damage compared to the SPAS-12.

GalleryEdit

Far Cry 3Edit

“This Italian semi-automatic shotgun can be fired quickly, but requires the user to be more diligent with their aim than other shotguns.”
In-game Description
Far Cry 3


“This Italian semi-automatic shotgun is one of the few weapons on Rook Island that was imported legitimately. SPAS-12s were used by private security forces hired by the mining corporations that set up shop in the 1980s. When the mining companies fell apart, it was cheaper to abandon these weapons rather than shipping them back overseas.”
Survival Guide
Far Cry 3


The SPAS-12 is a combat shotgun that appears in Far Cry 3, which has changed the shotgun's appearance. The shotgun is now slightly larger, lacks the folding stock seen on the Far Cry 2, opting instead for a complete removal of it, and has a shorter CQB-style barrel.

This weapon becomes free after deactivating 13 Radio Towers, or purchased for $1,600.

Obtained once reaching the South Rook Island, the SPAS-12 has stats similar to other shotguns such as the M133, but a higher overall damage output due to the semi-automatic fire mode. However, this rate of fire can lead to ammunition shortages when used excessively, making it important to craft the ammunition packs in order to prevent running out of ammo.

The SPAS-12 is a good choice for dealing with rusher-style enemies and animals such as Rabid Dogs, Dingoes, and Cassowaries

GalleryEdit

Far Cry 4Edit

Appearing once again in Far Cry 4, the SPAS-12 is very much similar to its Far Cry 3 variant. Like the Far Cry 3 variant, it still has only two mod slots, while having the option for an optical sight and an extended magazine; for the former, it has a Reflex Sight, Red Dot Sight, and glowing Night Sights, while the latter still increases the magazine capacity to 9 shells from 7.

GalleryEdit

Far Cry 5Edit

The SPAS-12 returns in Far Cry 5, appearing in Far Cry Arcade and Dead Living Zombies.

“This Italian semi-automatic shotgun brings new meaning to the phrase "talking with your hands."”
In-Game Description
Far Cry 5


The base model, the SPAS-12 is by-and-large one of the best, if not the best option for a shotgun in Far Cry 5. The semi-automatic rate of fire, the 7 or 9 rounds held in the magazine tube, along with a suppressor and optical sight make the SPAS-12 a hands-down improvement over the contemporary M133, SBS or D2 shotguns.

The 1887 is one of the few weapons that can potentially out-shoot the SPAS-12 when using slug rounds due to the increased accuracy, but the SPAS-12 will dominate in close-ranges due to the semi-automatic function. The only drawback to the SPAS-12 is the lengthy reload when reloaded from an empty magazine, but loading as you go can easily prevent this.

“This SPAS-12 has a paintjob that makes it prone to overheat. Worth it.”
In-Game Description
Far Cry 5


A Prestige variant, the SPAS-12 "Flameout" is a cosmetically different variant, given a red & orange flame scheme. Despite the item description, the weapon does not actually overheat.

“This SPAS-12 will protect you from zombies in any cabin or time period.”
In-Game Description
Far Cry 5


A unique variant rewarded from the Score Attack mode of Dead Living Zombies, the Boom On a Stick has a cosmetic scheme based on the zombie enemies from the expansion.

GalleryEdit

TriviaEdit

  • The SPAS-12 is a real-world weapon manufactured by Luigi Franchi S.p.A.[1][2]
  • Despite having a very limited production count, and being out of active production for nearly two decades, the SPAS-12 remains Franchi's most famous design, due to its frequent appearances in cinema, television, and video games.[3]
  • Like the P226, 1911, and a handful of others, the SPAS-12 is one of several guns in the Ubisoft universe to use the real-world names, such as in Ghost Recon, Rainbow Six, and others.
  • While the Far Cry 2 variant had the stock folded on top of the weapon, every subsequent game in the series has opted instead to completely remove it, making the iron sights usable instead.
  • Every variant of the SPAS-12 seen in the Far Cry series has visually been modeled after a left-handed model. Given the already low production counts of the SPAS-12, a left-handed variant would be even rarer, and therefore even more expensive, making the frequent appearances of them somewhat fantastical.

ReferencesEdit

  1. 2018 February 22, Wikipedia: Franchi (firearms). Retrieved 2018 September 29.
  2. 2018 July 28, Wikipedia: Franchi SPAS-12. Retrieved 2018 September 29.
  3. 2018 September 14, Internet Movie Firearms Database: Franchi SPAS-12. Retrieved 2018 September 29.


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Far Cry 2 Weapons
Melee: Kukri
Sidearms: Makarov (Silent)  •  6P9  •  Star .45  •  Eagle .50  •  Uzi  •  MAC-10  •  M-79  •  Craftsman Shotgun  •  Flare Pistol  •  IED
Shotguns: Homeland 37  •  Silenced Shotgun  •  SPAS-12  •  USAS-12
SMG: MP5
Assault Rifles: AK-47 (Golden)  •  AR-16  •  FAL Paratrooper  •  G3KA4
Sniper Rifles: AS50  •  SVD  •  M1903  •  Dart Rifle
Machine Guns: M249  •  PKM
Launchers: RPG-7  •  Carl G Rocket Launcher
Specials: LPO-50  •  Crossbow  •  MGL-140  •  Type 63 Mortar  •  M2 Machine Gun  •  Mk 19
[v · e · ?]
Far Cry 3 Weapons
Melee: Machete  •  Japanese Tanto  •  Tribal Knife
Sidearms: .44 Magnum (Cannon)  •  1911 ("Shadow")  •  6P9  •  D50  •  Mk.23 (Cut Content)
Shotguns: 1887  •  M133  •  SPAS-12
SMG: A2000  •  BZ19  •  MP5  •  Skorpion  •  Vector .45 ACP
Assault Rifles: ACE  •  AK47  •  F1  •  MS16  •  P416  •  STG-90
Sniper Rifles: M-700  •  SVD  •  Z93
Machine Guns: DShK  •  PKM  •  U100  •  MKG
Launchers: RPG-7  •  GL-94
Specials: Recurve Bow  •  Flamethrower
Other
Explosives: Molotov  •  C4  •  Grenade  •  Mine
Equipment: Wingsuit  •  Repair Tool  •  Flare Gun
[v · e · ?]
Far Cry 4 Weapons
Melee: Kukri
Sidearms: Mark IV (Sixer)  •  M-712 (HS77)  •  1911 (Sandman)  •  6P9  •  A.J.M. 9  •  .44 Magnum (Cannon)  •  D50  •  D2  •  A99 (Rebel)  •  Skorpion (Stinger)  •  M-79  •  Auto-Crossbow  •  Flare Gun
Shotguns: M133 (Bull)  •  1887 ('87)  •  SPAS-12
SMG: MP34 (Stormer)  •  A2000  •  MP5  •  Vector .45 ACP (Shredder)  •  BZ19
Assault Rifles: AK-47 (Warrior)  •  STG-90  •  F1  •  MS16 (Trooper)  •  P416 (Bushman)  •  A52
Sniper Rifles: Dragunov SVD  •  M-700 (Predator)  •  Z93 (AMR)  •  SA-50
Machine guns: PKM (Driller)  •  U100  •  MKG (Ripper)  •  MG42 (Buzzsaw)
Launchers: RPG-7  •  GL-94  •  GL-A87  •  LK-1018
Specials: Flamethrower  •  Harpoon Gun  •  Hunter Bow  •  Recurve Bow  •  .700 Nitro (Elephant Gun)
Equipment
Items: Grenade  •  Molotov Cocktail  •  Throwing Knife  •  C4  •  Mine  •  Wingsuit
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Far Cry 5 Weapons
Melee: Fists (Brass Knuckles)  •  Shovel (Optimism - Shovel of the Dead)  •  Pipe (Socket Pipe - Bolted Pipe)  •  Bat (Baseball Bat - Aluminum Bat - Spiked Bat - Tooth and Nail - Wisdom)  •  Paddle (Whack!)  •  Branch (Bamboo Stick)
Sidearms: 1911 ("The Shark" - "Toaster" - "Golden Aerie" - "Aerial Force" - "Doomsday Prepper")  •  .44 Magnum (L - "Sixer" - "Cannon" - Steel & Ivory - O'Bannon Hand Cannon)  •  SMG-11  •  P226 ("Amendment 2")  •  M9 ("Red Flag")  •  Skorpion ("Big Spender")  •  A-99  •  D2 ("Sin Eater" - "Outlaw")  •  M-79 ("Shark Shooter")  •  D50 ("Sovereign")  •  P08 ("Pastel Power" - P08-L)  •  Tazer Spazer Annihilazer  •  The Obliteratorrrr  •  6P9
Shotguns: M133 (M133 M - M133 MS - "The Grand Slam")  •  SBS ("The Farmhand")  •  SPAS-12 ("Flameout" - Boom On a Stick)  •  1887 (1887-T - "Arcade West")  •  Hellfire
SMG: MP5 (MP5K - MP5SD - "American Muscle" - "Hours of Darkness")  •  MP40  •  Vector .45 ACP ("4 Color Fun")  •  MP34 (Rye & Sons)  •  BZ19
Assault Rifles: AR-C ("The Shark" - "Silver & Carbon Fiber" - "Stars 'n Stripes")  •  45/70 (45/70-T - "Fall's Ghost")  •  MS16 (Trooper)  •  AK-47 (AK-M - "The Whitetailer" - "Warrior")  •  M-16  •  BP-2 ("Infinite Fun" - The De-Animator)  •  Nerve Reaper
Sniper Rifles: AR-CL ("Sharkbite")  •  308 Carbine ("Old Flame")  •  MBP .50 (Jacob's Rifle - Gold & Steel - "Blood & Dragon")  •  SA-50 ("Free State")  •  SVD  •  Grape Popper
Machine Guns: M60 (M60 V)  •  M249 ("Militia")  •  MG42 ("Buzzkill")
Launchers: RPG-7  •  RAT4  •  Shovel Launcher ("Big Farma")
Specials: Compound Bow ("Big Game Hunter")  •  Recurve Bow  •  Slingshot  •  Flamethrower (Flames on Flames - "Flamebearer" - "Cleansing Fire" - "Neon Sparkle")  •  Magnopulser
Throwables
Slot 1: Molotov  •  Remote Explosive  •  Proximity Explosive
Slot 2: Throwing Knife  •  Smoke Grenade  •  Bait
Slot 3: Grenade  •  Dynamite  •  Pipe Bomb
Other
Equipment: Wingsuit  •  Grapple  •  Parachute  •  Repair Torch  •  Binoculars
Fishing Rods: Fishing Rod (Natural - Wonderboy - Old Betsy)