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The SA-50 is a semi-automatic long-recoil sniper rifle chambered in .50 BMG that appears in Far Cry 4 and Far Cry 5.

Far Cry 4Edit

“This .50 cal semi-auto sniper rifle can penetrate walls and unleash devastation from a distance.”
In-Game Description
Far Cry 4

The following section needs to be cleaned up to conform to a higher standard, as it is possibly too long, too detailed, lacking objectivity, unclear, or lacks citations.


The SA-50 is the final sniper rifle to be unlocked in the Far Cry 4 campaign. It ties with the Z93 as the most powerful non-signature sniper rifle in the game. Its statistics are almost identical to the Z93, but the SA-50 is semi-automatic instead of bolt-action, giving it a higher rate of fire. Another advantage of semi-automatic over bolt-action is that during scoped fire the rifle does not wander off target when Ajay cycles the bolt.

Like the Z93, the SA-50 is incredibly powerful; it will kill any non-Heavy soldier with one shot to any part of the body, and will kill a Heavy with three torso shots or one headshot. The bullet can also penetrate through multiple enemies, killing them with one shot. The rifle somewhat capable at shorter ranges, as it rips through approaching Heavies quickly and kills nearly anything else instantly, as well as providing deadly panic fire in case an enemy sneaks up on you.

Max range in game is 150m - which does not seem much until you watch enemy RPG's exploding 25m short of your position (RPG max range appears to be 125m)

The gun is arguably the best sniper rifle in the game. While inferior in damage to the signature AMR, its fire rate is much higher and it still does a great deal of damage. Also, it can be fitted with a silencer, unlike the deafeningly-loud AMR.


You can buy it at the shop after the Payback mission along with the D50 and A52.


  • The SA-50 has two scope upgrade options, both with the same zoom.  The "enhanced" scope has an illuminated reticle which does make the long shots a bit easier.
  • It can also be modded with a silencer and additional mag capacity.


Far Cry 5Edit

Compared to its previous appearance, the SA-50 in Far Cry 5 has been modified slightly.

The magazine size has been trimmed to five rounds, or ten if the extended magazine it equipped.

“This .50 cal semi-auto rifle has solid stopping power. If it does that for more than 4 hours, call a doctor.”
In-Game Description
Far Cry 5

The SA-50 appears in Far Cry 5 as a Sniper Rifle. It uses .50 Cal ammo, which it shares with the MBP .50.


“This SA-50 is only for well regulated militia which is necessary for the security of a free state.”
In-Game Description
Far Cry 5

The SA-50 "Free State" appears in Far Cry 5 as a Prestige item.

The Free State variant is painted in a livery of the Whitetail Militia, similar to the 45/70 "Fall's Ghost" being painted as a local style.



  • The SA-50 is based on the Hungarian Gepard M6 Lynx anti-materiel rifle, which is chambered in fifty caliber / 12.7 millimeter rounds.[1]
  • The "telescoping" animation is true to life, as the real-life M6 Lynx uses long recoil to cycle the bolt.
    • Ajay seems to carry the weapon with the bolt open, and hits the foregrip to cock it.
  • In Far Cry 4 the magazine's default capacity is eight[citation needed], the same as the Z93; however, in real life, the magazine only holds five rounds.
    • This was corrected in Far Cry 5, as the weapon now only holds five rounds, with ten being optional if the extended magazine is equipped.
  • The flavor text of the SA-50 in Far Cry 5 references the notorious warning label found on male enhancement pills.
  • The text of the "Free State" variant makes reference to the text of the American Bill of Rights' Second Amendment, which states: "A well regulated militia being necessary to the security of a free state, the right of the people to keep and bear arms shall not be infringed."[2]


  1. 2018 March 4, Wikipedia: Gepard Anti-Material Rifle. Retrieved 2018 May 5.
  2. 2018 April 25, Wikipedia: Second Amendment to the United States Constitution. Retrieved 2018 May 5.
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Far Cry 4 Weapons
Melee: Kukri
Sidearms: Mark IV  •  M-712  •  1911 (Sandman)  •  6P9  •  A.J.M. 9  •  .44 Magnum (Cannon)  •  D50  •  D2  •  A99  •  Skorpion  •  M-79  •  Auto-Crossbow  •  Flare Gun
Shotguns: M133  •  1887  •  SPAS-12
SMG: MP34  •  A2000  •  MP5  •  Vector .45 ACP  •  BZ19
Assault Rifles: AK-47  •  STG-90  •  F1  •  MS16  •  P416  •  A52
Sniper Rifles: Dragunov SVD  •  M-700  •  Z93  •  SA-50
Machine guns: PKM  •  U100  •  MKG  •  MG42
Launchers: RPG-7  •  GL-94  •  GL-A87  •  LK-1018
Specials: Flamethrower  •  Harpoon Gun  •  Hunter Bow  •  Recurve Bow  •  .700 Nitro
Items: Grenade  •  Molotov Cocktail  •  Throwing Knife  •  C4  •  Mine  •  Wingsuit
[v · e · ?]
Far Cry 5 Weapons
Melee: Fists (Brass Knuckles)  •  Shovel (Optimism)  •  Pipe (Socket Pipe - Bolted Pipe)  •  Bat (Baseball Bat - Aluminum Bat - Spiked Bat - Tooth and Nail - Wisdom)  •  Paddle (Whack!)  •  Branch
Sidearms: 1911 ("The Shark" - "Toaster" - "Golden Aerie" - "Aerial Force" - "Doomsday Prepper")  •  .44 Magnum (L - "Sixer" - "Cannon" - Steel & Ivory)  •  SMG-11  •  P226 ("Amendment 2")  •  M9 ("Red Flag")  •  Skorpion ("Big Spender")  •  A-99  •  D2 ("Sin Eater" - "Outlaw")  •  M-79 ("Shark Shooter")  •  D50 ("Sovereign")  •  P08 ("Pastel Power")  •  Tazer Spazer Annihilazer  •  The Obliteratorrrr
Shotguns: M133 (M133 M - M133 MS - "The Grand Slam")  •  SBS ("The Farmhand")  •  SPAS-12 ("Flameout")  •  1887 ("Arcade West")  •  Hellfire
SMG: MP5 (MP5K - MP5SD - "American Muscle" - "Hours of Darkness")  •  MP40  •  Vector .45 ACP ("4 Color Fun")  •  MP34 (Rye & Sons)
Assault Rifles: AR-C ("The Shark" - "Silver & Carbon Fiber" - "Stars 'n Stripes")  •  45/70 (45/70-T - "Fall's Ghost")  •  MS16 (Trooper)  •  AK-47 (AK-M - "The Whitetailer" - "Warrior")  •  M-16  •  BP-2 ("Infinite Fun")  •  Nerve Reaper
Sniper Rifles: AR-CL ("Sharkbite")  •  308 Carbine ("Old Flame")  •  MBP .50 (Jacob's Rifle - Gold & Steel)  •  SA-50 ("Free State")  •  SVD  •  Grape Popper
Machine Guns: M60 (M60 V)  •  M249 ("Militia")  •  MG42 ("Buzzkill")
Launchers: RPG-7  •  RAT4  •  Shovel Launcher ("Big Farma")
Specials: Compound Bow ("Big Game Hunter")  •  Recurve Bow  •  Slingshot  •  Flamethrower (Flames on Flames - "Flamebearer" - "Cleansing Fire")  •  Magnopulser
Slot 1: Molotov  •  Remote Explosive  •  Proximity Explosive
Slot 2: Throwing Knife  •  Smoke Grenade  •  Bait
Slot 3: Grenade  •  Dynamite  •  Pipe Bomb
Equipment: Wingsuit  •  Grapple  •  Parachute  •  Repair Torch  •  Binoculars
Fishing Rods: Fishing Rod (Natural - Wonderboy - Old Betsy)