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Far Cry 3Edit

MS16/SOCOM16

(FC3) MS16 Icon

FC3 cutout rifle mk16
Category Assault Rifle
Price $1,700
Ammunition Assault Rifle Rounds
Magazine size 15 (20 with extended magazine)
Maximum ammo 300
Attachment slots 2
Supported attachments Red Dot Sight
Extended Magazine
Reflex Sight
Sound Suppressor
Optic Sight
Ms16stats

“The MS16 is an updated take on an American battle rifle that dates back to the Vietnam War. Today, rifles like this are commonly used by Special Forces soldiers and SWAT teams with nothing better to blow their budgets on. The MS16s here were brought in by mail order. Hey, not every weapon on Rook Island has a sordid history. So sue me.”
Survival Guide


The MS16 is a semiautomatic rifle present in Far Cry 3.

This weapon will become free after deactivating 10 Radio Towers.

The MS16 is a powerful battle rifle. It is only semi-automatic, and has a 15 or 20 round magazine, depending on upgrades. Once silenced, the weapon can be used as a powerful long-ranged rifle.

TipsEdit

  • The MS16 is perfect for hit-and-run or counter-sniping tactics as its semi-automatic action can make quick work of enemy personnel.
  • Adding a suppressor will reduce your range slightly but helps you get more kills without being heard.
  • Combined with the sound suppressor and an optical sight, the MS16 can work as a precision rifle for silent headshots. Due to its semi-automatic action, zeroing in after a missed shot is a relatively easy affair.

GalleryEdit

Far Cry 4Edit

MS16
MS16 Shop
Category Assault Rifle
Ammunition Assault Rifle Rounds
Magazine size 15 (20 with Ext. Magazine)
20 (Trooper)
Attachment slots 2
Supported attachments Sound Suppressor
Red Dot Sight
Reflex Sight
Optic Sight
Extended Magazine


“The last great American battle rifle that was introduced during the Vietnam War, this semi-automatic rifle is considerably accurate.”
MS16 description

The MS16 is also present in Far Cry 4, and - as in Far Cry 3 - is unlocked by liberating 10 Radio Towers. The MS16 is unlocked for purchase after the A Cultural Exchange mission.

Because the MS16 can be unlocked relatively early, has excellent accuracy up to the 80m range limit for assault rifles, and can also be fitted with a suppressor, it stays a very potent and useful weapon throughout the game, especially for players preferring stealth.

Signature versionEdit

“A signature version of the MS16 that takes the already formidable weapon and improves its accuracy and usability.”
Trooper description

A signature version of the MS16, the Trooper, can be unlocked in Far Cry 4 by collecting or destroying 20 Masks of Yalung. This version comes with a suppressor, an extended magazine, and a Marksman Sight. Possibly due to a bug, it has no stat bonuses of any kind, not even from the Marksman Sight; however, despite the stat chart stating otherwise, the Trooper inflicts more damage at long range than the standard MS16, usually requiring one shot less at the same range. Additionally, The Trooper has lower recoil than the base model.

GalleryEdit

Far Cry 5Edit

The MS16 makes a return in Far Cry 5, with similar performance characteristics to its counterparts in previous titles. The weapon fires rifle rounds from a standard 15-round magazine (20-round extended), and is compatible with a wide variety of attachments, including reflex sight, red dot sight, and sound suppressors. Both the standard MS16, as well as an alternate version, the Trooper are available from stores. The most significant change between the games, apart from the appearance of the rifle, is that it can now mount a slightly more powerful optic than in previous titles, the Enhanced Ranger, making it a viable early to mid-game sniper weapon. Compared to the AR-CL, the MS16 trades select-fire capability for magazine capacity, while being limited to mounting the enhanced ranger optic as it's highest magnification scope.

TriviaEdit

  • MS16 stands for M1A SOCOM 16, a civilian version of the M14 rifle with a shorter barrel.
  • The model that appears in-game appears to be a left handed model of the previously mentioned M1A SOCOM 16, as the charging handle is on the left side of the firearm and ejects spent cases from left, as opposed to the typical right side.
  • The MS16 is actually a battle rifle, not an assault rifle, even though it is classified as such in game.
  • The vanilla MS16 in Far Cry 5 resembles a standard M14 rifle, while the Trooper variant resembles the Springfield SOCOM 16, similar to the MS16 in previous titles.
  • In Far Cry 5 the in-game description makes a joke that inadvertantly references the fact that the M14 was designed to replace the M1 Garand as the U.S standard issue rifle.


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Far Cry 3 Weapons
Melee: Machete  •  Japanese Tanto  •  Tribal Knife
Sidearms: .44 Magnum (Cannon)  •  1911 ("Shadow")  •  6P9  •  D50
Shotguns: 1887  •  M133  •  SPAS-12
SMG: A2000  •  BZ19  •  MP5  •  Skorpion  •  Vector .45 ACP
Assault Rifles: ACE  •  AK47  •  F1  •  MS16  •  P416  •  STG-90
Sniper Rifles: M-700  •  SVD  •  Z93
Machine Guns: DShK  •  PKM  •  U100  •  MKG
Launchers: RPG-7  •  GL-94
Specials: Recurve Bow  •  Flamethrower
Other
Explosives: Molotov  •  C4  •  Grenade  •  Mine
Equipment: Wingsuit  •  Repair Tool  •  Flare Gun
[v · e · ?]
Far Cry 4 Weapons
Melee: Kukri
Sidearms: Mark IV  •  M-712  •  1911 (Sandman)  •  6P9  •  A.J.M. 9  •  .44 Magnum (Cannon)  •  D50  •  D2  •  A99  •  Skorpion  •  M-79  •  Auto-Crossbow  •  Flare Gun
Shotguns: M133  •  1887  •  SPAS-12
SMG: MP34  •  A2000  •  MP5  •  Vector .45 ACP  •  BZ19
Assault Rifles: AK-47  •  STG-90  •  F1  •  MS16  •  P416  •  A52
Sniper Rifles: Dragunov SVD  •  M-700  •  Z93  •  SA-50
Machine guns: PKM  •  U100  •  MKG  •  MG42
Launchers: RPG-7  •  GL-94  •  GL-A87  •  LK-1018
Specials: Flamethrower  •  Harpoon Gun  •  Hunter Bow  •  Recurve Bow  •  .700 Nitro
Equipment
Items: Grenade  •  Molotov Cocktail  •  Throwing Knife  •  C4  •  Mine  •  Wingsuit
[v · e · ?]
Far Cry 5 Weapons
Melee: Fists (Brass Knuckles)  •  Shovel (Optimism)  •  Pipe (Socket Pipe - Bolted Pipe)  •  Bat (Baseball Bat - Aluminum Bat - Spiked Bat)  •  Paddle (Whack!)  •  Branch
Sidearms: 1911 ("The Shark" - "Toaster" - "Golden Aerie" - "Aerial Force" - "Doomsday Prepper")  •  .44 Magnum (L - "Sixer" - "Cannon" - Steel & Ivory)  •  SMG-11  •  P226 ("Amendment 2")  •  M9 ("Red Flag")  •  Skorpion ("Big Spender")  •  A-99  •  D2 ("Sin Eater" - "Outlaw")  •  M-79 ("Shark Shooter")
Shotguns: M133 (M133 M - M133 MS - "The Grand Slam")  •  SBS ("The Farmhand")  •  SPAS-12 ("Flameout")
SMG: MP5 (MP5K - MP5SD - "American Muscle")  •  MP40  •  Vector .45 ACP ("4 Color Fun")
Assault Rifles: AR-C ("The Shark" - "Silver & Carbon Fiber" - "Stars 'n Stripes")  •  45/70 (45/70-T - "Fall's Ghost")  •  MS16 (Trooper)  •  AK-47 (AK-M - "The Whitetailer" - "Warrior")
Sniper Rifles: AR-CL ("Sharkbite")  •  308 Carbine ("Old Flame")  •  MBP .50 (Jacob's Rifle - Gold & Steel)  •  SA-50 ("Free State")
Machine Guns: M60  •  M249 ("Militia")
Launchers: RPG-7  •  RAT4  •  Shovel Launcher ("Big Farma")
Specials: Compound Bow ("Big Game Hunter")  •  Recurve Bow  •  Slingshot  •  Flamethrower (Flames on Flames - "Flamebearer" - "Cleansing Fire")  •  Magnopulser
Other
Throwables Slot 1: Molotov  •  Remote Explosive  •  Proximity Explosive
Throwables Slot 2: Throwing Knife  •  Smoke Grenade  •  Bait
Throwables Slot 3: Grenade  •  Dynamite  •  Pipe Bomb
Equipment: Wingsuit  •  Grapple  •  Parachute  •  Repair Torch  •  Binoculars  •  Fishing Rod (Natural - Wonderboy - Old Betsy)