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The MP5 is a sub-machine gun featured in Far Cry, Far Cry Classic, Far Cry 2, Far Cry 3, Far Cry 4, and Far Cry 5; appearing in Far Cry Arcade.

Far CryEdit

Appearing in the first game in the series, the MP5SD is first found in the level Fort. It can be fired in semi-automatic or automatic modes, but after sustained automatic fire the weapon will be highly inaccurate, making it better for semi-automatic at mid and long-range, and automatic only at danger-close ranges.

In comparison the P90, the fire rate of the MP5SD is lower, the magazine is smaller, and the weapon's accuracy is less sustainable in continuous automatic fire. However, the MP5SD has the eponymous built-in suppressor, giving the user the ability to remain potentially hidden and pick off enemies by using the lack of firing report to sneak from enemy to enemy, performing close-range headshots.

However, the stealth does not work when fighting [[[Trigens]] in the latter stages of the game, making the P90 a much easier to use weapon when attempting to drop the mutants.

Far Cry ClassicEdit

Compared to the original, the remastered Far Cry Classic version is now a standard MP5 with attached suppressor. Like the other weapons in Far Cry Classic, the iron sights are now usable, making accurate fire at range easier.

GalleryEdit


This article could benefit from the addition of one or more images.


Far Cry 2Edit

Appearing in Far Cry 2, the Silent MP5, also known as the MP5SD becomes available after completing three Convoy Missions.

As with the Far Cry variant, it is important to use "shoot & scoot" tactics to avoid detection.

However, unlike the Far Cry variant, the MP5 in Far Cry 2 uses assault rifle ammo, instead of sub-machine gun ammunition.

When using the MP5, it is important to have the Assault Webbing upgrade, as it will allow the player to carry 120 rounds in reserve, as opposed to 90. When using the MP5, it is important to make shots count, as the low damage combined with the low ammo count makes trying to finish off large numbers of enemies with non-critical shots hazardous, as they will shrug off many more shots to the torso, while the excess ammo used will cause shortages of ammunition much faster.

As the MP5 has average reliability, it is important to grab a fresh weapon before a long trip, as it will quickly degrade after use. The Mp5 makes up for this by having a high rate of fire with low recoil, decent iron sights, and no muzzle flash, making it effective when aimed for the head as a single tap to the head of an enemy is lethal.

GalleryEdit


This article could benefit from the addition of one or more images.


Far Cry 3Edit

“The MP5 is renowned for solid accuracy, good handling, and a high rate of fire.”
In-Game Handbook


“The MP5 is one of the most notorious sub-machine guns in the world thanks to its appearance in action cinema and intimate role in schizer pornography, pardon my French. These German engineered weapons were part of many military and police arsenals until they became outdated and replaced by newer designs. You can find old MP5s scattered all across Rook Island.”
Survival Guide


The MP5 appears in Far Cry 3. It is able to be used for free after deactivating 9 Radio Towers.

CharacteristicsEdit

The MP5 can be seen as a hybrid between an SMG and an Assault Rifle. It has a high firing rate but still provides decent damage and range. It is just as good for open combat as it is for stealthy encounters. It is also fairly cheap for its performance and allows players to move faster than if they used an Assault Rifle.

It can be equipped with up to 2 attachments. These include a suppressor, an extended magazine and 2 different sights (a choice between two FPS classics, the red dot and reflex).

Here is a video illustration of the MP5 in Far Cry 4 with an extended magazine and suppressor.

Attachment InformationEdit

The MP5 can only be mounted with two differing types of attachments at any one time, so while you could mount a silencer and red dot sight on it for example, you could not mount both the red dot and reflex sights at once.

Icon Attachment Price
(FC3) Attachment Sound Suppressor

Sound Suppressor Attaching a suppressor to a weapon makes it virtually silent. Ideal for situations that require stealth.

$400
(FC3) Attachment Extended Magazine

Extended Magazine high-capacity magazine that increases the amount of ammunition a weapon holds.

$250
(FC3) Attachment Red Dot Sight

Red Dot Sight This sight is designed for rapid target acquistion and improved accuracy.

$300
(FC3) Attachment Reflex Sight
Reflex Sight This sight is designed for rapid target acquisition and improved accuracy. $300

GalleryEdit

Far Cry 4Edit

The MP5 in Far Cry 4 is unlocked by completing City of Pain, and is more or less identical to its Far Cry 3 incarnation. The MP5 be bought for ₭46,500, or obtained freely from Longinus after liberating 12 Bell Towers.

GalleryEdit

Far Cry 5Edit

“This top-quality submachine gun is used by those who protect the White House and Vatican City.”
In-Game Description
Far Cry 5


The tried-and-true base model, the MP5 sub-machine gun appears once again in Far Cry 5.

The MP5 can be customized with several paint schemes, several optical sights, suppressors, and an extended magazine.

GalleryEdit

“A reliable SMG with a suppressor. Just like someone you're having an affair with, they will keep it discreet.”
In-Game Description
Far Cry 5


A statistically-identical variant to the MP5, the MP5SD features the eponymous built-in suppressor used by action movie stars and less-famous operator teams.

The MP5SD can be customized with several paint schemes, several optical sights, and an extended magazine.

GalleryEdit

“This SMG loves close-quarters combat. The more restrictive the better. You'll hear a safeword if it has a problem.”
In-Game Description
Far Cry 5


An upgrade in every way over the MP5 and MP5SD due to an extra point of handling, the MP5K can be obtained at the start of the game as a UPlay Reward.

The MP5K can be customized with several paint schemes, several optical sights, suppressors, and an extended magazine.

GalleryEdit

“And MP5K painted in a way that would make the founding fathers of America get teary eyed.”
In-Game Description
Far Cry 5


Added in the first periodic content pack for season pass owners, the American Muscle is a repainted variant of the MP5K.

It is statistically identical in every way to the standard MP5K, and is obtained for free from any gun store.

The American Muscle can be customized with several optical sights, suppressors, and an extended magazine, but lacks any form of skin.

GalleryEdit

“A commemorative variation of the MP5SD.”
In-Game Description
Far Cry 5


Statistically identical to the standard MP5SD, the Hours of Darkness variant is trimmed in a gold plating with a dragon engraved into the sides of the gun.

It can be customized with one of several optical sights and an extended magazine, but no skins.

TriviaEdit

  • The cover art for Far Cry depicts Jack Carver wielding a standard MP5 with a scope, but in the final game the weapon appears as an MP5SD without an optical sight.
  • Despite being chambered in the same round as the Uzi in Far Cry 2, it does not share ammunition.
  • The MP5SD is one of the few weapons not to be used by any of the enemies encountered.
  • The MP5 has a notch that allows you to lock the bolt rearwards in order to insert magazines more easily. However, the player does not use this in-game.
  • Judging by the trigger group (safe-semi-auto) and collapsible stock, the MP5SD in Far Cry is the MP5SD3 variant.
  • Though in the game they share the same ammunition, in real-life the MP5 and P90 fire very different calibers, firing 9x19mm NATO and 5.7x28mm, respectively.
  • The variant present in Far Cry 3 is an MP5-N.
  • Ajay and Jason both perform what is called the "H&K Slap" when reloading an empty MP5. 
  • The basic rear iron sight is not a standard Heckler & Koch drum sight, but is instead a semi-circle notch that lines up with the correct full circle front sight. This iron sight is shared with the F1.
  • The MP5 isn't seen anywhere in the singleplayer campaign, save for one cutscene. Thus it can only be obtained from stores.
  • The MP5's charging handle moves back and forth when shooting; this is untrue to real life.
  • During a mission cutscene, Hoyt Volker can be seen wielding an MP5.
  • The MP5 can be a really effective silenced weapon when paired with the silencer and red dot sight during the first half of Story, but loses its unique effectiveness when compared to 2nd Island weapons like the Vector .45 ACP.
  • In Far Cry 5 title update six, a bug was introduced that removed all DLC bonus weapons, including the MP5K "American Muscle" variant of the MP5K to disappear from the game after respawning or fast traveling. Exiting the story mode and reloading it would fix the issue until the next time the player died or fast traveled.
  • The Hours of Darkness variant of the MP5SD features a motif based on the South Vietnamese flag on the magazine, with the magazine being yellow with three horizontal red bars.[1]

ReferencesEdit

  1. 2018 May 30, Wikipedia: South Vietnam. Retrieved 2018 June 12.


[v · e · ?]
Far Cry 3 Weapons
Melee: Machete  •  Japanese Tanto  •  Tribal Knife
Sidearms: .44 Magnum (Cannon)  •  1911 ("Shadow")  •  6P9  •  D50  •  Mk.23 (Cut Content)
Shotguns: 1887  •  M133  •  SPAS-12
SMG: A2000  •  BZ19  •  MP5  •  Skorpion  •  Vector .45 ACP
Assault Rifles: ACE  •  AK47  •  F1  •  MS16  •  P416  •  STG-90
Sniper Rifles: M-700  •  SVD  •  Z93
Machine Guns: DShK  •  PKM  •  U100  •  MKG
Launchers: RPG-7  •  GL-94
Specials: Recurve Bow  •  Flamethrower
Other
Explosives: Molotov  •  C4  •  Grenade  •  Mine
Equipment: Wingsuit  •  Repair Tool  •  Flare Gun
[v · e · ?]
Far Cry 4 Weapons
Melee: Kukri
Sidearms: Mark IV (Sixer)  •  M-712 (HS77)  •  1911 (Sandman)  •  6P9  •  A.J.M. 9  •  .44 Magnum (Cannon)  •  D50  •  D2  •  A99 (Rebel)  •  Skorpion (Stinger)  •  M-79  •  Auto-Crossbow  •  Flare Gun
Shotguns: M133 (Bull)  •  1887 ('87)  •  SPAS-12
SMG: MP34 (Stormer)  •  A2000  •  MP5  •  Vector .45 ACP (Shredder)  •  BZ19
Assault Rifles: AK-47 (Warrior)  •  STG-90  •  F1  •  MS16 (Trooper)  •  P416 (Bushman)  •  A52
Sniper Rifles: Dragunov SVD  •  M-700 (Predator)  •  Z93 (AMR)  •  SA-50
Machine guns: PKM (Driller)  •  U100  •  MKG (Ripper)  •  MG42 (Buzzsaw)
Launchers: RPG-7  •  GL-94  •  GL-A87  •  LK-1018
Specials: Flamethrower  •  Harpoon Gun  •  Hunter Bow  •  Recurve Bow  •  .700 Nitro (Elephant Gun)
Equipment
Items: Grenade  •  Molotov Cocktail  •  Throwing Knife  •  C4  •  Mine  •  Wingsuit
[v · e · ?]
Far Cry 5 Weapons
Melee: Fists (Brass Knuckles)  •  Shovel (Optimism - Shovel of the Dead)  •  Pipe (Socket Pipe - Bolted Pipe)  •  Bat (Baseball Bat - Aluminum Bat - Spiked Bat - Tooth and Nail - Wisdom)  •  Paddle (Whack!)  •  Branch (Bamboo Stick)
Sidearms: 1911 ("The Shark" - "Toaster" - "Golden Aerie" - "Aerial Force" - "Doomsday Prepper")  •  .44 Magnum (L - "Sixer" - "Cannon" - Steel & Ivory - O'Bannon Hand Cannon)  •  SMG-11  •  P226 ("Amendment 2")  •  M9 ("Red Flag")  •  Skorpion ("Big Spender")  •  A-99  •  D2 ("Sin Eater" - "Outlaw")  •  M-79 ("Shark Shooter")  •  D50 ("Sovereign")  •  P08 ("Pastel Power" - P08-L)  •  Tazer Spazer Annihilazer  •  The Obliteratorrrr  •  6P9
Shotguns: M133 (M133 M - M133 MS - "The Grand Slam")  •  SBS ("The Farmhand")  •  SPAS-12 ("Flameout" - Boom On a Stick)  •  1887 (1887-T - "Arcade West")  •  Hellfire
SMG: MP5 (MP5K - MP5SD - "American Muscle" - "Hours of Darkness")  •  MP40  •  Vector .45 ACP ("4 Color Fun")  •  MP34 (Rye & Sons)  •  BZ19
Assault Rifles: AR-C ("The Shark" - "Silver & Carbon Fiber" - "Stars 'n Stripes")  •  45/70 (45/70-T - "Fall's Ghost")  •  MS16 (Trooper)  •  AK-47 (AK-M - "The Whitetailer" - "Warrior")  •  M-16  •  BP-2 ("Infinite Fun" - The De-Animator)  •  Nerve Reaper
Sniper Rifles: AR-CL ("Sharkbite")  •  308 Carbine ("Old Flame")  •  MBP .50 (Jacob's Rifle - Gold & Steel - "Blood & Dragon")  •  SA-50 ("Free State")  •  SVD  •  Grape Popper
Machine Guns: M60 (M60 V)  •  M249 ("Militia")  •  MG42 ("Buzzkill")
Launchers: RPG-7  •  RAT4  •  Shovel Launcher ("Big Farma")
Specials: Compound Bow ("Big Game Hunter")  •  Recurve Bow  •  Slingshot  •  Flamethrower (Flames on Flames - "Flamebearer" - "Cleansing Fire" - "Neon Sparkle")  •  Magnopulser
Throwables
Slot 1: Molotov  •  Remote Explosive  •  Proximity Explosive
Slot 2: Throwing Knife  •  Smoke Grenade  •  Bait
Slot 3: Grenade  •  Dynamite  •  Pipe Bomb
Other
Equipment: Wingsuit  •  Grapple  •  Parachute  •  Repair Torch  •  Binoculars
Fishing Rods: Fishing Rod (Natural - Wonderboy - Old Betsy)