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|Maximum Ammunition|| 150 + 30 rounds|
300 + 30 rounds (light assault webbing)
|The Far Cry 2 Weapons|
(Homemade Machete · Primitive Machete)
|Secondary||Star .45 · Makarov · Silent Makarov 6P9 · Uzi · Eagle .50 · MAC-10 · M79 · IED · Flare Pistol · Craftsman Shotgun|
|Primary||G3KA4 · AK-47 (Golden) · FAL · AR-16 · MP5 · Homeland 37 · SPAS-12 · USAS-12 · Silenced Shotgun · M1903 · SVD Dragunov · AS50 · MGL-140|
|Special||PKM · M249 · RPG-7 · Carl Gustav · Dart Rifle · LPO-50 Flamethrower · Type 63 Mortar · Crossbow|
|Mounted Guns||M2 .50 cal · M249 · Mk 19|
|Grenades||M67 Grenade · Molotov|
The Ingram MAC-10 (Military Armament Corporation Model 10, officially the M10) is a weapon in Far Cry 2. It is the first machine pistol that will become available for use. It can be bought after completing the second convoy mission in the first act.
Enemies will wield this after the first faction mission in Act 1 until the first faction mission in Act 2, where it is replaced by the Uzi. Enemies with the M1903 and RPG-7 wield this as a sidearm. Additionally, enemies with the SVD Dragunov, Carl G and Type 63 Mortar wield this as a side-arm until after the first faction mission in Act 2.
The MAC-10 is a highly compact, blowback operated machine pistol developed by Gordon B. Ingram in 1964. It has a simple, low-cost design with few moving parts, making it easy to manufacture and maintain. Although it had a short military career, it has been available and used by gangs and guerrilla fighters worldwide. It usually fires .45 ACP or 9mm cartridges.
In-game, the MAC-10 offers a very high rate of fire and decent accuracy, but low damage. It is often chosen early in the game by players who use a sniper rifle as their primary weapon. Despite its low damage, the MAC-10's high fire rate enables it to quickly dispatch enemies at close range. However, it will use up ammunition very quickly. This, it is recommended to buy the light assault webbing upgrade and make sure to restock your ammunition frequently.
It is durable enough to last players a couple of missions or gunfights, depending on how many rounds are fired. It is highly recommended to obtain a new MAC-10 whenever possible, as it will degrade fairly quickly upon prolonged use.
Although it may seem a good weapon to replace an assault rifle rifle and/or a light machine gun, it will quickly lose its effectiveness at longer ranges. If a player is using the MAC-10 as their secondary weapon and a sniper rifle as their primary weapon, it is recommended use their sniper rifle at longer ranges, the MAC-10 at close range, and to avoid engaging enemies at middle ranges.
Although it most commonly serves as a backup weapon for player using sniper rifles, the MAC-10 can also be used to complement a loadout with an assault rifle or light machinegun. This setup provides the player with extra firepower at close range and is ideal for people who prefer a loud, stand-up fight rather than stealth.
With the Reliability Upgrade, the MAC-10 will start to jam somewhere between the 361st shot and the 558th shot and will eventually break on the 750th shot (4 full bandoliers х 180 rounds + 1 full magazine х 30 rounds).
- In Far Cry 2, the MAC-10 is slightly bigger than its real-world counterpart. Also, the iron sight differs from the real-world MAC-10s as well.
- Even though the player holds the weapon with one hand, he has the stock folded out and retracted.
- In cease fire zones it is possible to see the threads on the barrel that (in reality) accept a proprietary suppressor. No suppressor or suppressed MAC-10 is available in the game however.