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The M249 light machine gun, previously designated the M249 Squad Automatic Weapon (SAW), is an American version of the FN Minimi, a light machine gun manufactured by the Belgian company FN Herstal (FN). It fires the 5.56x45mm NATO round, which makes it useful for squad support. The M249 is available in many NATO nations and is exported worldwide.
Far Cry Edit
|Reload Time||3.3 sec|
|The Far Cry Weapons|
|Machete · Desert Eagle · M4 · Silent MP5 · P90 · Jackhammer · G36 · OICW · AW50 · M249 · Rocket Launcher · Mk 19 · Minigun · M2 · Mk 2 Grenade · Flashbang · Smoke Grenade|
The M249 machine gun is one of the most powerful weapons a player is able to carry in Far Cry. It offers an extremely high rate of fire and is deployable anywhere. It suffers from low accuracy when fired continuously, but when focused on a particular area, it can be devastating.
Until Crowe is killed, the M249 was used exclusively by him, especially when fighting Jack Carver. Upon being killed, his weapon can be obtained and a few other mercenaries were wielding M249s close to the end of the game.
The M249 is one of the best weapons obtainable and can counter multiple enemies, including assailants with high health. It functions much like an assault rifle type weapon. However, it has a large 100 round clip capacity, low recoil, an excellent rate of fire, and boasts good damage, which allows it to sustain fire for much longer periods between reloads. It lacks a scope or grenade launcher, though it makes up for this in sheer volume of fire.
It is advisable to fire from the crouch or prone position to increase accuracy and reduce the enemies' ability to injure the player with return fire — if there are any enemies left, that is.
Far Cry ClassicEdit
In Far Cry Classic, the M249 has been given a new model. The weapon is now far more detailed and features a full stock, which was absent in the original game. Like all non-scoped weapons in Far Cry Classic, it is now possible to use the weapon's iron sights for more accurate shooting.
Far Cry 2 Edit
|Magazine Size||200 (SP), 200 (MP)|
|Maximum Ammunition||200 + 200 rounds|
|The Far Cry 2 Weapons|
(Homemade Machete · Primitive Machete)
|Secondary||Star .45 · Makarov · Silent Makarov 6P9 · Uzi · Eagle .50 · MAC-10 · M79 · IED · Flare Pistol · Craftsman Shotgun|
|Primary||G3KA4 · AK-47 (Golden) · FAL · AR-16 · MP5 · Homeland 37 · SPAS-12 · USAS-12 · Silenced Shotgun · M1903 · SVD Dragunov · AS50 · MGL-140|
|Special||PKM · M249 · RPG-7 · Carl Gustav · Dart Rifle · LPO-50 Flamethrower · Type 63 Mortar · Crossbow|
|Mounted Guns||M2 .50 cal · M249 · Mk 19|
|Grenades||M67 Grenade · Molotov|
The M-249 SAW is one of the two light machine guns in Far Cry 2, the other being the PKM. This LMG is available after completing the first Weapon Shop mission in Act 2 and starts to appear in enemy hands during Act II. Although superior to the PKM in some aspects, enemies continue to wield both weapons. The M249 also appears in Act I as a mounted gun. During Act 1, all enemy Assault Trucks have a mounted M249 until Act II, where it is replaced by the M2 heavy machine gun and Mk 19 grenade launcher.
The M249 is superior to the PKM in some aspects, as it is more accurate and has a higher rate of fire. To some extent, the M249 can be used in close quarters combat. The M249's main disadvantage is its low reliability rating. It is recommended to purchase the reliability upgrade in order to counter this weakness.
When the Reliability Upgrade is bought the M-249 SAW will start to jam somewhere between the 525th shot and the 1350th shot and will eventually break on the 1500th shot (three full bandoliers х 500 rounds).
- The player's best buddy will leave a used M249 at the Safe House before the mission to steal a canister of defoliant so that it can be sprayed on the OGC farm in Act I.
- The mounted M249 turrets and the hand held version are counted the same in the statistics screen. This means a player can have the M249 as their favorite special before it is available to them.