- "This grenade launcher holds 4 rounds of 43mm grenade that will explode on impact."
- — in-game description
- "Meet the GL-94. The idea behind this puppy is that four is better than one. Most grenade launchers require a reload after each shot. The GL-94 holds four 43mm grenades, three in the magazine and one in the chamber."
- — Survival Guide
The GL-94 is a pump action grenade launcher in Far Cry 3.
This weapon will become free after deactivating 8 Radio Towers.
This is the first explosive weapon Jason uses in the main story missions. It is used when escaping Vaas' Pirates, after exiting the burning island hotel. It easily takes down all cars and ATVs in a single hit and is effective against infantry in large groups. Compared to the RPG-7, the GL-94 offers more than double the amount of explosives for use (16 grenades with all upgrades, or 2 and 2/7 times the amount of rockets (which is 7) that can be carried for use with the RPG with all upgrades), and the ability to deliver more ordinance in shorter time. However its projectiles will arc significantly over large distances, making long-range shots unreliable for inexperienced players. In addition, fully loading an empty GL-94 is the most time consuming of reloads out of all available weapons, meaning the player should make sure the 4th and final grenade fired kills off any remaining enemies or have a loaded backup weapon ready.
- There is an uncommon reloading bug that causes Jason to reload the GL-94 a second time. This may happen due to the fact that the GL-94, along with the shotguns and Flare Gun, reload each projectile individually and most weapons in Far Cry 3 reload magazines instead. There may be a glitch in the code.
- It resembles the Russian-made GM-94.
- The GL-94 is one of several weapons that lacks attachments.