|The Far Cry 2 Weapons|
(Homemade Machete · Primitive Machete)
|Secondary||Star .45 · Makarov · Silent Makarov 6P9 · Uzi · Eagle .50 · MAC-10 · M79 · IED · Flare Pistol · Craftsman Shotgun|
|Primary||G3KA4 · AK-47 (Golden) · FAL · AR-16 · MP5 · Homeland 37 · SPAS-12 · USAS-12 · Silenced Shotgun · M1903 · SVD Dragunov · AS50 · MGL-140|
|Special||PKM · M249 · RPG-7 · Carl Gustav · Dart Rifle · LPO-50 Flamethrower · Type 63 Mortar · Crossbow|
|Mounted Guns||M2 .50 cal · M249 · Mk 19|
|Grenades||M67 Grenade · Molotov|
The Dart Rifle is a single-shot bolt-action rifle that uses compressed air to fire darts that deliver a neurotoxin. It is available after completing the last weapon shop mission of Act 1 for the low price of 10 diamonds.
This gun is a bolt action rifle like the M1903, but unlike that firearm, this one has no magazine and therefore the reload animation runs automatically after each shot; this means that you can never keep the scope engaged after firing.
This weapon guarantees a one-shot kill. Also, it is very quiet since it fires subsonic darts and uses a stream of compressed air as a propellant. As usual, there is a risk of the target crying out and alerting other enemies if he is not hit in the head.
The dart rifle carries little ammunition. (1 + 4 darts in Normal up to 1 + 19 with the marksman upgrade or on Easy difficulty). If you have an opportunity to pick up some ammo (and with this weapon, you should look for it), it will be best to top off this 'sniper'.
It is an excellent sniper rifle when combined with the arsenal of a Silent Makarov 6P9 and a Silent MP5. Furthermore, with a camo suit, you can practically remain invisible to enemies at almost any range if you're sufficiently skilled. You can snipe enemies in guard posts afar and they may not even be able to notice you.
Although its virtually the only "silenced" sniper rifle with good benefits, the dart rifle deteriorates rather quickly. It will appear to be rusted and usually last about 15 shots before it starts to jam, making it unsuitable for long trips. This is most noticeable on Easy difficulty with the marksman upgrade, since you can carry more ammo (1 + 19 - the maximum possible in Far Cry 2) than the gun can actually fire. Pick up a fresh one at the armoury whenever the opportunity presents itself.