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The A.J.M. 9 is a handgun in Far Cry 3: Blood Dragon and Far Cry 4.

Far Cry 3: Blood DragonEdit

"It’s a given that this handgun is awesome, with a kick-ass muzzle flash and 3-round burst fire that’s like mule-kicking enemies in chuckies. The gun was built and named in honor of a fallen DPD cop who fell in the line of duty fighting the creeps of the Detroit megaslums and industrial wastelands."
— Data Console

Render of the A.J.M. 9.

The  Far Cry 3: Blood Dragon  Weapons
Melee Dragon Blade
Handguns A.J.M. 9
Assault Rifles Fazertron
Shotguns Galleria 1991
Explosives Grenade · Molotox · C400 · Mine
Sniper Rifles Kobracon
Machine Guns Terror 4000
Specials Bow · Flamer · Killstar

The A.J.M. 9 first appears in Far Cry 3: Blood Dragon. The weapon shares the stats of the .44 Magnum and the burst-fire function of the F1 in Far Cry 3.

It is the first and primary weapon used by Sgt. Rex "Power" Colt. The A.J.M. 9 can be converted into a stealth weapon with increased mobility when equipped with a Suppressor and laser sight. It can also receive increased round capacities of 60- and 280-rounds with the Larger Mag and Max Mags attachments, respectively.

It deals slightly less damage than the Fazertron, requiring 8 shots to the torso to kill a basic Omega Force Assaulter (compared to 6 shots from the Fazertron). The lower damage per round is balanced out somewhat by the weapon's high rate of fire. However, unlike the game's other upgradeable weapons, there is no damage upgrade for the A.J.M. 9. The A.J.M. 9 also deals more headshot damage than the Fazertron, being able to kill an Omega Force Assaulter with just 2 headshots (compared to 3 headshots from the unupgraded Fazertron).

Attachments are unlocked by collecting VHS tapes and completing Hostage Rescue and Predator's Path missions.


  • Suppressor
  • Laser sight
  • Extended Mag
  • Max Mags


Far Cry 4Edit

A.J.M. 9
AJM9 Shop
Category Handgun
Price 30 Uplay points
Ammunition Handgun Rounds
Magazine size 9
Maximum ammo 18
Attachment slots 2
Supported attachments Silencer, Extended mag
"The future is now with this burst-fire handgun that can shred targets and protect the innocent."
— Store

The A.J.M 9 returns to Far Cry 4 as a U-Play item that can be unlocked for 30 Uplay points, which can easily be attained through completing the game's achievements and trophies. This is indicated by a U-play icon on the weapon.  It is a burst fire sidearm with options for suppressor and extended mag, making it a good alternative to the 6P9 for stealth. It is a powerful sidearm early in the game, but rapidly becomes obsolete, and should be replaced once better options become available, such as the A99



  • The A.J.M. 9 refers to the 1987 sci-fi film RoboCop, bearing the initials of the Detroit police officer and titular cyborg character, Alex J. Murphy. The weapon is also modelled after the Auto 9, RoboCop's modified Beretta 93R.
  • The other weapon to reference RoboCop in Far Cry 3: Blood Dragon is the Kobracon.

[v · e · ?]
Far Cry 4 Weapons
Melee: Kukri
Handguns: Mark IV  •  M-712  •  1911  •  6P9  •  A.J.M. 9  •  .44 Magnum  •  D50
Shotguns: D2 (Sidearm)  •  M133  •  1887  •  SPAS-12
SMG: A99 (Sidearm)  •  Skorpion (Sidearm)  •  MP34  •  A2000  •  MP5  •  Vector .45 ACP  •  BZ19
Assault Rifles: AK-47  •  STG-90  •  F1  •  MS16  •  P416  •  A52
Sniper Rifles: Dragunov SVD  •  M-700  •  Z93  •  SA-50
Machine guns: PKM  •  U100  •  MKG  •  MG42
Launchers: M-79 (Sidearm)  •  RPG-7  •  GL-94  •  GL-A87  •  LK-1018
Specials: Auto-Crossbow (Sidearm)  •  Flare Gun (Sidearm)  •  Flamethrower  •  Harpoon Gun  •  Hunter Bow  •  Recurve Bow  •  .700 Nitro
Far Cry 4 Equipment
Explosives: Grenade  •  Molotov Cocktail  •  Throwing Knife  •  C4  •  Mine

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