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The A.J.M. 9 is a handgun in Far Cry 3: Blood Dragon and Far Cry 4.

Far Cry 3: Blood DragonEdit

“It’s a given that this handgun is awesome, with a kick-ass muzzle flash and 3-round burst fire that’s like mule-kicking enemies in chuckies. The gun was built and named in honor of a fallen DPD cop who fell in the line of duty fighting the creeps of the Detroit megaslums and industrial wastelands.”
Data Console


AJM9

Render of the A.J.M. 9.

The A.J.M. 9 first appears in Far Cry 3: Blood Dragon. The weapon shares the stats of the .44 Magnum and the burst-fire function of the F1 in Far Cry 3.

It is the first and primary weapon used by Sgt. Rex "Power" Colt. The A.J.M. 9 can be converted into a stealth weapon with increased mobility when equipped with a Suppressor and laser sight. It can also receive increased round capacities of 60- and 280-rounds with the Larger Mag and Max Mags attachments, respectively.

It deals slightly less damage than the Fazertron, requiring 8 shots to the torso to kill a basic Omega Force Assaulter (compared to 6 shots from the Fazertron). The lower damage per round is balanced out somewhat by the weapon's high rate of fire. However, unlike the game's other upgradeable weapons, there is no damage upgrade for the A.J.M. 9. The A.J.M. 9 also deals more headshot damage than the Fazertron, being able to kill an Omega Force Assaulter with just 2 headshots (compared to 3 headshots from the unupgraded Fazertron).

Attachments are unlocked by collecting VHS tapes and completing Hostage Rescue and Predator's Path missions.

AttachmentsEdit

  • Suppressor
  • Laser sight
  • Extended Mag
  • Max Mags

GalleryEdit

Far Cry 4Edit

A.J.M. 9
AJM9 Shop
Category Handgun
Price 30 Uplay points
Ammunition Handgun Rounds
Magazine size 9
Maximum ammo 18
Attachment slots 2
Supported attachments Silencer, Extended mag


“The future is now with this burst-fire handgun that can shred targets and protect the innocent.”
Store


The A.J.M 9 returns to Far Cry 4 as a U-Play item that can be unlocked for 30 Uplay points, which can easily be attained through completing the game's achievements and trophies. This is indicated by a U-play icon on the weapon.  It is a burst fire sidearm with options for suppressor and extended mag, making it a good alternative to the 6P9 for stealth. It is a powerful sidearm early in the game, but rapidly becomes obsolete, and should be replaced once better options become available, such as the A99

GalleryEdit

TriviaEdit

  • The A.J.M. 9 refers to the 1987 sci-fi film RoboCop, bearing the initials of the Detroit police officer and titular cyborg character, Alex J. Murphy. The weapon is also modelled after the Auto 9, RoboCop's modified Beretta 93R.
  • The weapon's ammo capacity is 9 which increases to 12 with the extended magazine. This is inaccurate as the Beretta 93R's standard magazine holds 15 rounds and extended magazines can increase that to 17 or 20 (depending on the type of extended magazine).
  • The other weapon to reference RoboCop in Far Cry 3: Blood Dragon is the Kobracon.
  • There is a bug in the latest version of Far cry 4 where the AJM 9 cannot be accessed while playing offline.


[v · e · ?]
Far Cry 4 Weapons
Melee: Kukri
Sidearms: Mark IV  •  M-712  •  1911 (Sandman)  •  6P9  •  A.J.M. 9  •  .44 Magnum (Cannon)  •  D50  •  D2  •  A99  •  Skorpion  •  M-79  •  Auto-Crossbow  •  Flare Gun
Shotguns: M133  •  1887  •  SPAS-12
SMG: MP34  •  A2000  •  MP5  •  Vector .45 ACP  •  BZ19
Assault Rifles: AK-47  •  STG-90  •  F1  •  MS16  •  P416  •  A52
Sniper Rifles: Dragunov SVD  •  M-700  •  Z93  •  SA-50
Machine guns: PKM  •  U100  •  MKG  •  MG42
Launchers: RPG-7  •  GL-94  •  GL-A87  •  LK-1018
Specials: Flamethrower  •  Harpoon Gun  •  Hunter Bow  •  Recurve Bow  •  .700 Nitro
Equipment
Items: Grenade  •  Molotov Cocktail  •  Throwing Knife  •  C4  •  Mine  •  Wingsuit